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Animation movie with motion capture

Virtual reality inherits the technology to capture the movement of a person, which can then be retargeted to another character. Characters are created using VR sculpting software, a virtual skeleton is implemented and then animated through motion capture. Everything was put together and rendered to a movie inside a game engine. This pipeline was established to lower the time and efforts to create short animation movies and teasers, to communicate and engage with customers and consumers.  

This workflow was used for the SDIDS_002 Party invitation video published on social media channels.


2 Weeks

Motion Capture

Virtual Reality

Character Rigging

Tobias Kappeler

Inti Zea

Sebastin Ramming

Character Rigging

Movie still

Event flyer

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